Tag Archives: conquer
We humans think we’re so smart. But boy, do we do some not-so-smart things. Case in point: kudzu. The Japanese introduced it to the United States at the 1876 Centennial Exposition. Americans thought the leafy, sweet-smelling plant was so lovely, they began using it for ornamentation. Then as forage for livestock. The government even got into the act, instructing the Civilian Conservation Corps to plant kudzu for erosion control. Yet no one spent a millisecond pondering how this non-native plant might react in its new environment. Big mistake.
Kudzu loved the climate in the Southern U.S., and took off like wildfire there, growing up to 60 feet (18.3 meters) per year. It began climbing up buildings and telephone poles, smothering cars and homes and becoming a general nuisance. And it’s still around today.
Unfortunately, that’s hardly an isolated incident. For years, people have brought non-native species into their countries because they’re pretty, or because they may be able to solve a problem. For instance, some might have imported amphibians or birds to eat insects that were destroying local crops. Except things didn’t exactly work out as planned. Lacking natural predators, the non-native species often thrived in their new surroundings to the point where they became problems — sometimes, rather big ones.
Today, such invasive species are found around the globe, and their presence outside of their native areas is damaging the world’s ecosystems and threatening biodiversity, costing people billions of dollars in reparations, eradication efforts and preventive measures [source: EarthTrends]. Although many governments have wised up and enacted tight controls on travelers, imported goods, plant nurseries and more, plenty of non-native species continue to be tracked around the globe unintentionally, by hiding in people’s shoes and luggage or hitchhiking on boat hulls, for example. Some — like the five on this list — seem almost unstoppable.
The recent, sudden launch of a new EA website dedicated to Command & Conquer came as a real surprise thanks to the revelation of some information that presumably wasn’t yet meant for the public. The website announced that a new, triple-A C&C game for PCs is in the works at a new EA studio called Victory Games.
The site has since been pulled offline, with the standard site looking just as it did prior to what appears to be an accidental early launch. Cached versions of it are still available on Google and reveal an interview with Victory Games general manager Jon Van Caneghem. In addition to the new game, which will be formally announced later this year, he explained that Victory’s “general focus is on the future of Command & Conquer. That means updating a lot of the core technology to create a stable base for future development, and leveraging that work on this first game.”
The About page offers up the following tease for the new game: “With over 30 million sold, Command & Conquer now looks to the future, with plans to combine classic RTS gameplay with bold new technology, innovative new concepts and, as always, tanks by the dozen.” As of this past October, Visceral Games was said to be working on a new C&C game that was still “pretty far out.”
Word has gotten out that EA’s next Command & Conquer game will be released under the Visceral Games label.
During a recent Gamasutra interview regarding the Dead Space developer’s expansion to a global, multi-studio label, Visceral general manager Nick Earl revealed the existence of a previously unannounced Command & Conquer title.
Aside from the game being “pretty far out,” Earl wouldn’t provide any details on the next C&C. You can expect more and more games to sport the Visceral brand in the future, however, as EA hopes to use the label to promote its action and strategy releases.
This walkthrough highlights one of the many strategies you can develop in R.U.S.E., where deception is key to victory.
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