Tag Archives: Metal
Konami had a rough year, but the Japanese publisher, developer, and health club operator (you knew that, right?) says brighter times are on the horizon. Its financial year ended on March 31, and Konami says we can look forward to more news about Metal Gear Solid (presumably MGS V) at E3 next month.
Metal Gear Rising: Revengeance and Pro Evolution Soccer 2013, the company’s largest console releases of the year, both “sold steadily.” Konami also released a bevy of social and mobile games in Japan.
The report said net revenues were down year-over-year by 15 percent to ¥226 billion ($ 2.22b / £1.45b), and net income was down 42.8 percent to ¥13.2 billion ($ 129.4m / £84.3m).
The prevalence of new social and mobile opportunities should provide increasing sales opportunities to a wider audience going forward, Konami said. Combined with a weakening yen, the company offered a stronger outlook of ¥232 billion ($ 2.28b / £1.48b) in net revenue and ¥15.5 billion ($ 152.3m / £99.2m) in net income for the 2014 fiscal year.
The box-art-looking image shows five Snakes, from Metal Gear Solid’s Snake to the eye-patched Big Boss of Peace Walker. Today’s list from the Korean Game Rating Board (via NeoGAF) also shows a new entry by the name of Metal Gear Solid: The Legacy Collection.
The Essential Collection compiled Metal Gear Solid 1 through 3 in 2008, and MGS HD Collection bundled high-definition versions of MGS 2, 3, and Peace Walker in 2011. Judging by the five snakes, it looks like the Legacy Collection would include all of those titles plus MGS 4.
The original Metal Gear Solid poses a problem–it was packed in as a PlayStation One game in The Essential Collection, right down to requiring a PS1 memory card. GameCube-exclusive remake The Twin Snakes is an option, but that may mean licensing with Nintendo.
We’ve asked Konami about the Legacy Collection and will update this article with any response.
“If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.”
David Hayter will not reprise his role as Snake in Metal Gear Solid V: The Phantom Pain. He wrote a brief message of gratitude and regret to his fans, after Hideo Kojima decided the series must move on to reinvent itself.
“In 1998, I tried to come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself.”
Outside of Kojima’s head, there’s no knowing whether Hayter may be asked back to voice Solid Snake in the future–or if this is all a ruse like Joakim Mogren and Moby Dick Studio. Until then…
Live, David. That’s all we can say to you. Insert footage of caribou and Alaskan wilderness here.
- Share this
LONDON | Wed Mar 20, 2013 8:24am EDT
LONDON (Reuters) – London’s famed Victoria and Albert Museum (V&A) has canceled an experimental concert by extreme metal band Napalm Death, fearing the noise level could damage the 104-year-old building.
Ceramic artist Keith Harrison from the V&A, the world’s largest museum of decorative arts and design, collaborated with Napalm Death on a set to be played through a sculptural sound system which would disintegrate under decibel stress.
But museum officials said the one-off performance, scheduled for Friday in the V&A’s Europe Galleries, had been canceled out of concern it was not only the intended sculpture that would be damaged.
“A further safety inspection has revealed concerns that the high level of decibels generated by the concert would damage the historic fabric of the building,” a museum statement said.
“The V&A is committed to an exciting program of exhibitions and events but the safety of our visitors and building remains our priority at all times.”
Napalm Death, a self-described “grindcore” band which has released 14 albums since forming in Birmingham in central England 30 years ago, said the project aimed to merge extreme metal and art.
The band, whose last album included songs like “Leper Colony” and “A Gag Reflex”, is listed by Nielsen SoundScan as the seventh best-selling death metal band in the United States.
(Reporting by Belinda Goldsmith; Editing by Mark Heinrich)
- Tweet this
- Share this
- Digg this
Be the first to comment on reuters.com.
Add yours using the box above.
Metal Gear Rising: Revengeance may be the first of many Metal Gear spinoffs handled by external studios. Series creator Hideo Kojima told IGN that he was pleasantly surprised by the collaboration with Platinum Games.
“Intially we thought this spin-off with Metal Gear Rising was kind of an exception; it was a new thing for us–but that said, it went remarkably well, and working with Platinum Games we were able to achieve a sort of synergy where the final product was greater than the sum of its parts,” he said.
Kojima said numbered titles in the series will remain under his care, or at least Kojima Productions’. But for offshoots, which can have more flexible styles and storylines, he’s open to anyone who shows enthusiasm and respect for Metal Gear’s fundamentals.
“You know honestly it’s not a matter of choosing a developer in Japan or in the West,” Kojima said. “It’s just finding somebody who can really understand the world and setting of Metal Gear … You need to choose somebody who would understand the subtle nuances of the cultural aspects of the franchise. If we could find somebody who could understand that, who could handle it well, then that’s definitely a possibility.”
Kojima Productions said in December it would be happy to work with Platinum Games on another Metal Gear Rising.