Tag Archives: Power
Shout! Factory Kids and FremantleMedia Kids & Family will release the latest DVD collection of Nicktoons’ popular monster battling series Monsuno: Power on May 21, 2013. The boys’ action-adventure show follows young Chase Suno who in the search for his lost father is gifted a powerful creature named Lock, a Monsuno created by Chase’s father to protect him from evil forces that would use the Monsunos to take over the world. Together with friends Bren and Jinja, Chase must protect the Earth from destruction and take on powerful rivals and their battle-ready Monsunos.
The Monsuno: Power DVD release contains five episodes (“Breakthrough,” “R.S.V.P.,” “Appleseeds,” “Eye” and “Deceit”) and character bios bonus feature. The May release is a follow up to the show’s first DVD outing, Monsuno: Destiny, released earlier this year. The show airs on Nicktoons in the U.S. and is co-produced by Pacific Animation Partners, a joint venture from JAKKS Pacific and Dentsu Ent. USA, with FremantleMedia Kids & Family Ent. and The Topps Company. The show is also supported by a JAKKS Pacific toy line which includes action figures, accessories, playsets, collectibles, electronics and integrated role play.
WebMD News from HealthDay
By Mary Elizabeth Dallas
MONDAY, Feb. 4 (HealthDay News) — When older people’s mood improves, so does their brain power, new research suggests.
Being in a good mood appears to enhance decision-making skills and working memory among older adults, according to the study published in the current issue of the journal Cognition and Emotion.
The study authors suggested that even something as simple as a small bag of candy can help older people perform better on so-called “cognitive” — or thinking skill — tests.
“There has been lots of research showing that younger adults are more creative and cognitively flexible when they are in a good mood. But because of the [mental] declines that come with aging, we weren’t sure that a good mood would be able to help older adults,” study co-author Ellen Peters, professor of psychology at Ohio State University, said in a university news release.
“So these results are good news,” she added. “There are ways for older adults to overcome some of the [mental] declines that come with aging”
In conducting the study, the researchers divided 46 adults ranging in age from 63 to 85 years into two equal groups. Those included in the first group were given a thank you note and two small bags of candy tied with a red ribbon to boost their mood when they arrived for the thinking skill tests. Those in the other group did not receive either a thank you note or candy.
During the experiment, the participants who received the candy used computers that had a sky-blue background screen with smiling suns on it. Meanwhile, those who didn’t receive the candy used computers with neutral round images but no smiling faces on the sky-blue background.
The participants were given $ 3 in quarters and eight virtual decks of cards featuring a different pattern during the decision-making tasks. Four of the decks were considered “gain” decks. If participants chose a card from one of these decks, 75 percent of the time they won a quarter and 25 percent of the time they didn’t win or lose. The remaining four decks were considered “loss” decks. If someone chose a card from a “loss” deck, they lost a quarter 75 percent of the time, the study authors explained.
The participants could also accept or reject the top card of the deck that was offered to them. Their goal was to win as much money as they could. The participants were not told what the card values were. Instead, they had to learn through trial and error. The researchers noted they were looking to see how quickly the participants would learn which decks won them money and which ones didn’t.
The study revealed that the older adults whose spirits were lifted with a thank you note and candy performed much better at the decision-making test than the other participants.
MPP director of government relations Steve Fox was interviewed on CNBC’s Power Lunch on Wednesday about the implementation of Washington State’s new legal marijuana market regulations.
Here’s the clip:
It is interesting that despite voters in two states making marijuana legal for adults, and with over 20 states considering marijuana reform legislation in the 2013 session, some folks in the mainstream media simply cannot stop making jokes about this serious policy issue. The time for puns is over. It is time for change.
The transformers, which are designed to power commercial signs, do not meet the UL standard for this product.
US Consumer Product Safety Commission – Recent Recalls and Product Safety News
Don’t let the cutesy good looks and eclectic collection of Disney characters fool you: Disney Epic Mickey: Power of Illusion is a ruthless platformer. Like the classic Castle of Illusion and World of Illusion games it’s inspired by, there’s little in the way of hand-holding as you’re pushed through its smart, well-designed levels and asked to save the world with little more than a stomp and a paintbrush. And while the tight platforming is a wonderful thing, it’s Power of Illusion’s role-playing elements, such as side quests, shops, and a leveling system (albeit, a basic one), that make it such a rich experience.
It helps that there’s a story tying the whole thing together, which draws from both the older games and Mickey’s latest outings in the Epic Mickey series. Oswald once again summons Mickey to the Wasteland–a sort of limbo for forgotten cartoon characters–except this time he needs Mickey’s help. The evil witch Mizrabel’s Castle of Illusion has suddenly appeared, and cartoon characters across the Wasteland are disappearing fast. It’s up to you to enter the castle, search its rooms, find the missing toons, and take down Mizrabel once and for all.
To do so, you have a number of special abilities at your disposal. You can spin to take down enemies, fire blobs of paint and thinner at them, or bounce off their heads. It’s the latter that makes the platforming so satisfying, thanks to tight controls and a neat mechanic that rewards you for riskier attacks. If you leave your bounce attack to the very last second–just before you come into contact with an enemy–you gain a super-bounce, which leads to more item drops and sends you skyrocketing to access secret or difficult-to-reach areas.
Each room in the castle is based on a classic Disney franchise such as Peter Pan, The Lion King, The Little Mermaid, and Aladdin. There’s a great attention to detail at play that makes levels not only a joy to look at, but a joy to play. The vast ships of the Peter Pan levels give you plenty of room to jump around, while cannons and barrel-rolling henchmen provide obstacles for you to duck and weave your way through.
The Little Mermaid levels are more constrained, with tight, jellyfish-filled tunnels and rows of spikes requiring precise movements to make it through safely. While Mickey has unlimited lives and can take multiple hits before his health bar is depleted, getting killed during a level sends you straight back to the beginning. That can be frustrating, particularly during some of the extremely challenging levels in the latter half of the game, but the sweetness of the platforming inspires you to give it just one more go.
Aside from traditional platforming obstacles such as spikes, fireballs, and moving platforms, Power of Illusion also makes use of the touch screen in some inventive ways. It shows an outline of the platforms on the level, as well as objects you can interact with. Some, like cannons that fire you into the air, can be drawn in by following a specific outline, giving you access to new areas. Or you can remove obstacles like blocks by using thinner. The puzzles aren’t overly taxing, but the fact that you have to stop what you’re doing and peer down at the touch screen to solve them means they sometimes interfere with the smooth of flow of the platforming. There are bonuses for solving them, though, with a neat reward system giving you bonus paint, thinner, and a temporary speed boost for accurate drawing or erasing.