The child-resistant caps on these medicines do not work properly. Recalled medicines were manufactured before December 21, 2011.
While it could have gone worse, Diablo III‘s first few days of availability have been plagued with a variety of issues. There were problem logging in including the dreaded Error 37, and similar sorts of issues have continued to crop up since then, leading to several instances of the servers being taken offline. This has all been widespread enough that Blizzard apologized for the situation, but really, these sorts of problems are to be expected following the release of an enormously popular online game. But not everyone wants Diablo III to be an online game, and those players have suffered right alongside those who do.
Aside from the times that the servers have been brought down for emergency maintenance, which invariably affect everyone, not everyone has been subjected to a less-than-ideal experience. Having skipped the launch rush on Tuesday, I’ve yet to run into any problems myself, save for one where I’m occasionally told someone I’m chatting with is not online, which requires me to re-send my message. Annoying, sure, but hardly a big deal, especially in light of people who are losing their Achievements or having trouble playing at all for one reason or another.
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Those without a stable Internet connection needn’t even bother read about the new SimCity. As announced last month, the game requires an Internet connection to play. And not just to launch; to play the game, even on your own, you’ll need to be constantly connected to the Internet. This was said to be due to an emphasis on multiplayer and passive interactions with other players that happen as you play. We haven’t heard a whole lot more about the specifics of how that will all work, though one of the game’s developers has tried to justify the decision to make being online a precondition for playing.
“From the ground up it’s been a multiplayer game,” said Maxis producer Jason Haber in an interview with Eurogamer. “I’m not surprised we’re getting some reaction like this. But I think once people see it in action — and at E3 we’re really looking forward to showing people multiplayer and how it works — hopefully that will show them why it’s such a great feature and it’s totally worth having.
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In Stormy Ray’s proposed legislation for medical marijuana cooperatives in Oregon, there is a mandate for a new sort of “income tax.” The medical marijuana cooperative bill, LC-798, will be presented to the legislature in the coming week, according to Stormy Ray of the Stormy Ray Cardholders’ Foundation.
While it makes sense to pay an income tax on net profit like any other business, LC-798 will require medical marijuana cooperatives to pay an additional “income tax” based on a flat 10% rate to the Oregon Department of Revenue. This tax will be comprised of the following:
- 5% to the Oregon Health Authority (formerly DHS) for the purpose of administering the OMMP
- 2.5% to the Oregon General Fund
- 2.5% to the Criminal Fine and Assessment Account established under ORS 137.300
This tax will be in addition to regular income taxes required for the cooperative as a “business” entity, as well as personal income taxes for all members who may receive dividends.
Continue reading on Examiner.com: Tax requirement in co-op bill raises legal questions, IRS denies pot expenses – Portland medical marijuana dispensaries | Examiner.com http://www.examiner.com/medical-marijuana-dispensaries-in-portland/tax-requirement-co-op-bill-raises-legal-questions-irs-denies-pot-expenses#ixzz1AfJREa88
The NORML Stash Blog
Central City, Colo. — Don Boring owns a grocery store, a liquor store and now, a medical marijuana dispensary. The main difference among them is that he has to produce his own pot inventory.
Colorado set a Sept. 1 deadline for dispensaries to show they grow at least 70 percent […]
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